Friday, July 31, 2009

Simple Etiquette for Bridge Players

The following is excerpted from "Etiquette in Society", by Emily Post, 1922, but contains much that is still relevant today.

That no one likes a poor partner—or even a poor opponent—goes without saying.

The ideal partner is one who never criticises or even seems to be aware of your mistakes, but on the contrary recognizes a good maneuver on your part, and gives you credit for it whether you win the hand or lose; whereas the inferior player is apt to judge you merely by what you win, and blame your "make" if you "go down," though your play may have been exceptionally good and the loss even occasioned by wrong information which he himself gave you. Also, to be continually found fault with makes you play your worst; whereas appreciation of good judgment on your part acts as a tonic and you play seemingly "better than you know how."

There is nothing which more quickly reveals the veneered gentleman than the card table, and his veneer melts equally with success or failure. Being carried away by the game, he forgets to keep on his company polish, and if he wins, he becomes grasping or overbearing, because of his "skill"; if he loses he sneers at the "luck" of others and seeks to justify himself for the same fault that he criticised a moment before in another.

A trick that is annoying to moderately skilled players, is to have an over-confident opponent throw down his hand saying: "The rest of the tricks are mine!" and often succeed in "putting it over," when it is quite possible that they might not be his if the hand were played out. Knowing themselves to be poorer players, the others are apt not to question it, but they feel none the less that their "rights" have been taken from them.

A rather trying partner is the nervous player, who has no confidence in his own judgment and will invariably pass a good hand in favor of his partner's bid. If, for instance, he has six perfectly good diamonds, he doesn't mention them because, his partner having declared a heart, he thinks to himself "Her hearts must be better than my diamonds." But a much more serious failing—and one that is far more universal—is the habit of overbidding.

Tuesday, May 12, 2009

Auction Bridge

This variety of the game for four players, which adds an element characteristic of poker, appears to have been suggested about 1904, but was really introduced at the Bath Club, London, in 1907, and then was gradually taken up by a wider circle. The laws were settled in August 1908 by a joint committee of the Bath and Portland clubs.

The scoring (except as below), value of suits, and play are as at ordinary bridge, but the variety consists in the method of declaration, the declaration not being confined in auction bridge to the dealer or his partner, and the deal being a disadvantage rather than otherwise. The dealer, having examined his hand, must declare to win at least one "odd" trick, and then each player in turn, beginning with the one on the dealer's left, has the right to pass the previous declaration, or double, or redouble, or overcall by making a declaration of higher value any number of times till all are satisfied, the actual play of the combined hands (or what in ordinary bridge would be dealer and dummy) resting eventually with the partners making the final declaration; the partner who made the first call (however small) in the suit finally constituting the trump (or no-trump) plays the hands, the other being dummy. A declaration of a greater number of tricks in a suit of lower value, which equals a previous call in value of points (e.g. two in spades as against one in clubs) is "of higher value"; but doubling and redoubling only affect the score and not the declaration, so that a call of two diamonds overcalls one no-trump even though this has been doubled.

The scoring in auction bridge has the additional element that when the eventual player of the two hands wins what was ultimately declared or more, his side score the full value below the line (as tricks), but if he fails the opponents score 50 points above the line (as honours) for each under-trick (i.e. trick short of the declaration), or 100 or 200 if doubled or redoubled, nothing being scored by either side below the line; the loss on a declaration of one spade is limited, however, to a maximum of 100 points. A player whose declaration has been doubled and who fulfils his contract, scores a bonus of 50 points above the line and a further 50 points for each additional trick beyond his declaration; if there was a redouble and he wins, he scores double the bonus. The penalty for a revoke (unaffected by a double) is (1) in the case of the declarer, that his adversaries add 150 above the line; (2) in the case of one of his adversaries, that the declarer may either add 150 points above the line or may take three tricks from his opponents and add them to his own; in the latter case such tricks may assist him to fulfil his contract, but shall not entitle him to any bonus for a double or redouble. A revoking side may score nothing either above or below the line except for honours or chicane. As regards the essential feature of auction bridge, the competitive declaration, it is impossible here to discuss the intricacies involved. It entails, clearly, much reliance on a good partner, since the various rounds of bidding enable good players to draw inferences as to where the cards lie.

The game opens the door to much larger scores than ordinary bridge, and since the end only comes from scores made below the line, there are obvious ways of prolonging it at the cost of scores above the line which involve much more of the gambling element. It by no means follows that the winner of the rubber is the winner by points, and many players prefer to go for points (i.e. above the line) extorted from their opponents rather than for fulfilling a declaration made by themselves.

Wednesday, April 8, 2009

Three-handed Bridge

The three players cut; the one that cuts the lowest card deals, and takes dummy for one deal: each takes dummy in turn. Dummy's cards are dealt face downwards, and the dealer declares without seeing them. If the dealer declares trumps, both adversaries may look at their hands; doubling and redoubling proceeds as at ordinary bridge, but dummy's hand is not exposed till the first card has been led. If the dealer passes the declaration to dummy, his right-hand adversary, who must not have looked at his own hand, examines dummy's, and declares trumps, not, however, exposing the hand. The declaration is forced: with three or four aces sans atout (no trumps) must be declared: in other cases the longest suit: if suits are equal in length, the strongest, i.e. the suit containing most pips, ace counting eleven, king, queen and knave counting ten each. If suits are equal in both length and strength, the one in which the trick has the higher value must be trumps. On the dummy's declaration the third player can only double before seeing his own cards. When the first card has been led, dummy's hand is exposed, never before the lead. The game is 30: the player wins the rubber who is the first to win two games. Fifty points are scored for each game won, and fifty more for the rubber. Sometimes three games are played without reference to a rubber, fifty points being scored for a game won. No tricks score towards game except those which a player wins in his own deal; the value of tricks won in other deals is scored above the line with honours, slam and chicane. At the end of the rubber the totals are added up, and the points won or lost are adjusted thus. Suppose A is credited with 212, B with 290, and C with 312, then A owes 78 to B and 100 to C; B owes 22 to C.

Monday, March 16, 2009

Finding the Best Suit

In a no-trump declaration the opponents of the dealer should endeavour to find the longest suit in the two hands, or the one most easily established. With this object the leader should open his best suit. If his partner next obtains the lead he ought to return the suit, unless he himself has a suit which he considers better, having due regard to the fact that the first suit is already partially established. The opponents should employ the same tactics as the dealer to prevent the latter from bringing in a long suit; they can use them with special effect when the long suit is in the exposed hand.

Friday, February 27, 2009

Bridge Player: Discarding Losing Cards

With a suit declaration, if there is no chance of letting the weak hand make a trump by ruffing, it will generally be the dealer's aim to discard the losing cards in the declaring hand either to high cards or to the cards of an established suit in the other hand, sometimes after the adverse trumps have been taken out, but often before, there being no time for drawing trumps. With no card of any value in a suit in one hand, the lead should come from that hand, but it is better, if possible, to let the adversaries open the suit. It is generally useless to lead a moderately high card from the weaker hand in order to finesse it, when holding no cards in sequence with it in either hand. Sometimes (especially in no-trumps) it is the better play to make the weak hand third player. For instance, with king, 8, 7, 5, 2 in one hand, knave, 4 in the other, the best way of opening is from the hand that holds five cards.

Saturday, February 21, 2009

Playing a Hand, No-Trump Declaration

In a no-trump declaration the main object is to bring in a long suit. In selecting the suit to establish, the following are favourable conditions:—One hand should hold at least five cards of the suit. The two hands, unless with a sequence of high cards, should hold between them eight cards of the suit, so as to render it probable that the suit will be established in three rounds. The hand which contains the strong suit should be sufficiently strong in cards of re-entry. The suit should not be so full of possible tenaces as to make it disadvantageous to open it. As regards the play of the cards in a suit, it is not the object to make tricks early, but to make all possible tricks. Deep finesses should be made when there is no other way of stealing a trick. Tricks may be given away, if by so doing a favourable opening can be made for a finesse. When, however, it is doubtful with which hand the finesse should be made, it is better to leave it as late as possible, since the card to be finessed against may fall, or an adversary may fail, thus disclosing the suit. It is in general unsound to finesse against a card that must be unguarded. From a hand short in cards of re-entry, winning cards should not be led out so as to exhaust the suit from the partner's hand. Even a trick should sometimes be given away. For instance, if one hand holds seven cards headed by ace, king, and the other hand hold's only two of the suit, although there is a fair chance of making seven tricks in the suit, it would often be right to give the first trick to the adversaries. When one of the adversaries has shown a long suit, it is frequently possible to prevent its being brought in by a device, such as holding up a winning card, until the suit is exhausted from his partner's hand, or playing in other suits so as to give the player the lead whilst his partner his a card of his suit to return, and to give the latter the lead when he has no card to return. The dealer should give as little information as possible as to what he holds in his own hand, playing frequent false cards. Usually he should play the higher or highest of a sequence; still, there are positions in which playing the higher gives more information than the lower; a strict adherence to a rule in itself assists the adversaries.

Tuesday, February 17, 2009

Doubling

Practically the leader only doubles a no-trump declaration when he holds what is probably an established suit of seven cards or a suit which can be established with the loss of one trick and he has good cards of re-entry. Seven cards of a suit including the ace, king and queen make sound double without any other card of value in the hand, or six cards including king, queen and knave with two aces in other suits.

Doubling by the third hand is universally understood to mean that the player has a very strong suit which he can establish. In response to the double his partner, according to different conventions, leads either a heart or his own shortest suit as the one most likely to be the third player's strongest. Under the short suit convention, if the doubler holds six of a suit headed by the ace, king and queen, it is about an even chance that his suit will be selected; he should not double with less strength. Under the heart convention it is not necessary to have such great strength; with a strong suit of six hearts and good cards of re-entry, enough tricks will be saved to compensate for the doubled value. A player should ascertain the convention followed before beginning to play.

Before doubling a suit declaration a player should feel almost certain that he is as strong as the declarer. The minimum strength to justify the declaration is generally five trumps, but it may have been made on six. If, then, a player holds six trumps with an average hand as regards the rank of his cards, or five trumps with a hand of no-trump strength, it is highly probable that he is as strong as the declarer. It must be further taken into account that the act of doubling gives much valuable information to the dealer, who would otherwise play with the expectation of finding the trumps evenly distributed; this is counterbalanced when the doubler is on the left of the declaring hand by the intimation given to his partner to lead trumps through the strong hand. In this position, then, the player should double with the strength stated above. When on the declarer's right, the player should hold much greater strength unless his hand is free from tenaces. When a spade declaration has been made by dummy, one trump less is necessary and the doubler need not be on the declarer's left. A spade declaration by the dealer can be doubled with even less strength. A declaration can be rather more freely doubled when a single trick undoubled will take the dealer out, but even in this position the player must be cautious of informing the dealer that there is a strong hand against him.