Thursday, January 2, 2014

Saving a Re-entry Card for the Dummy's Long Suit

The score is love-all, rubber game. The dealer, Z, makes it no-trump, and A leads for the first trick.
A 9 6 5 2
9 8 7
6 5 4
6 5
J 10
K 10
J 9 7 2
K J 8 4 2
  Y  Q 7 4
Q J 5 4 3
A 3
10 9 7
A   B
  Z 
K 8 3
A 6 2
K Q 10 8
A Q 3
TRICKAYB Z
1 4   5   9   Q  
2 10   2 4   3
3 J   6   7   3  
4 2   7   10   A  
5   J   5   7   K
6   2   A   Q   8
7   7   9 3 2  
8   9   6   3 6  
9   J   4   A   8
10 10   8   4   A  
11 8     5 5     K
12 K     6 J     Q
13 K   9   Q     10
 

The dealer wins ten tricks as follows:

Trick 2.—As the adversaries must take one trick in the spade suit, the dealer allows them to win the first trick, in order to take the third round with the A, the A being the only re-entry card in the dummy.
Trick 3.—A continues with his long suit. The dealer, hoping that the A of diamonds is in B's hand, refuses to give up the commanding card.
Trick 5.—The dealer, so that the suit will not be blocked, leads the K of spades.
Trick 6.—The diamond discard loses a trick.
Trick 9.—The dealer, holding the A of clubs for re-entry, now clears the diamond suit.